Multiple lines can be triggered by the same action, and the game will select a line from them randomly when that action occurs. determines how the dialogue file appears in the in-game dialogue menu.Īll lines below the dialogue name describe a pair: an, the in-game event that triggers the dialogue line, and a, the actual spoken dialogue. Formattingĭialogue files for Hyperdeep follow the basic format below: dialogue_name:'' Filenames and subfolder structure can be arbitrary. txt files in the /HDT/Content/Dialogue/ directory. If you have used the dialogue system in Super DeepThroat, this will all seem very familiar to you. Hyperdeep supports loading text files at runtime to use as in-game dialogue lines.